Great game. I love the mechanics and the art. I would suggest making the jump on the press of the space bar rather than the release though. I felt that when I would kneel it was way to charge the jump, but seeing as that is not the case, holding the space bar for the jump seemed a bit unnecessary
The first build was made with instant jump (you can access it to see how it works here: https://www.scirra.com/arcade/adventure-games/momos-adventure-29580 ). As I'm using this game as a University project for validating it's experience, I realized that there are lots of people (mainly people who don't play 'action' games too often) have some difficulties on performing the "double jump" puzzle. This jumpstyle was made as a test to see if this would help as a crutch for those people as the double jump will happen at maximum "jump speed" if you're pressing the jump button even if you didn't jump. Appreciate your feedback on it tho... I tried observing people playing and the jump mechanic really made the game a bit truncated and your comment just reforces that idea.
I really enjoyed the mechanic itself, but when it came to long jumps rather than high jumps, it became a bit of a downhill spiral, onto some spikes that is.
Heya! Thank you for the comment and sorry for the delay to answer it. I'm now trying another build of the game with more intuitive puzzles (i think lol) Give it a second try ;
Good pixel art and gameplay. Could imagine this to become bigger and longer. In my opinion there is potention. P.S. I figured out that you can fall of if you move to the left at the beginning.
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Hi, are you interested in selling me the rights to this game for resale?
Great game. I love the mechanics and the art. I would suggest making the jump on the press of the space bar rather than the release though. I felt that when I would kneel it was way to charge the jump, but seeing as that is not the case, holding the space bar for the jump seemed a bit unnecessary
Hello! Thank you for the feedback!
The first build was made with instant jump (you can access it to see how it works here: https://www.scirra.com/arcade/adventure-games/momos-adventure-29580 ). As I'm using this game as a University project for validating it's experience, I realized that there are lots of people (mainly people who don't play 'action' games too often) have some difficulties on performing the "double jump" puzzle. This jumpstyle was made as a test to see if this would help as a crutch for those people as the double jump will happen at maximum "jump speed" if you're pressing the jump button even if you didn't jump. Appreciate your feedback on it tho... I tried observing people playing and the jump mechanic really made the game a bit truncated and your comment just reforces that idea.
I really enjoyed the mechanic itself, but when it came to long jumps rather than high jumps, it became a bit of a downhill spiral, onto some spikes that is.
Nice mechanic and good progression =) Wish there was more!
Hey! I'm just trying a new build for the game! Feel free to test it again ;)
I like the graphics. Interesting mechanic, although I couldn't find any use for it. Couldn't figure out the first puzzle lol
Heya! Thank you for the comment and sorry for the delay to answer it. I'm now trying another build of the game with more intuitive puzzles (i think lol)
Give it a second try ;
That was pretty fun! I loved the concept!
Hey! Thank you for the comment! (And sorry for the delay to answer it lol)
I'm currently testing a new build now, feel free to try it!
The art is a bit more polished and there's a new map as well.
Good pixel art and gameplay. Could imagine this to become bigger and longer. In my opinion there is potention. P.S. I figured out that you can fall of if you move to the left at the beginning.
Hey, thank you for the feedback and sorry for the delay on answering it.
I'm currently testing another build, feel free to test it.
cool game, I've always liked concepts like this. it has lots of room for more puzzle.
Heya! Thank you for the comment.
I'm currently testing another build with a new map. Feel free to test it!